Killer Bunnies® Heroes vs. Villains

  
Killer Bunnies® Heroes vs. Villains is here and we'd like to introduce you to the Super Bunnies!

KB Heroes vs. Villains is a fast-paced action acard game where players may choose to be a defender of goodness, courageousness and virtue by playing the Hero Super Bunnies or a generator of chaos, evilness and deceit by playing the Villain Super Bunnies.

Which side will you choose?

This KB adventure is an all-new stand-alone series, full of pop culture references and spoofs with social interaction strategy, and features new mechanics and images!




Super Bunny Stats


Super Bunny:
Bot Master Boy

Status:
Male Hero Super Bunny

Special Ability:
During any player's turn, Bot Master Boy may take (-2) damage to lower the strength of any weapon (being launched by any player) by a number equal to the roll of the d6 die.

Deck:
Blue Starter









Super Bunny:
Two Terra Byte

Status:
Female Villain Super Bunny

Special Ability:
The player who puts Two Terra Byte into play must immediately choose one Symbol (Triangle, Rectangle, Spiral, Ellipse, Star or Cross). All opponents’ structions in The Center Circle with the same Symbol chosen may not satisfy a Green Rectangular Box condition for any
card without the player’s permission each turn.  The player may not change his Symbol choice.

Deck: Blue Starter






Super Bunny: Suzie Shadows

Status:
Female Hero Super Bunny

Special Ability:
The player with Suzie Shadows in play may burn (discard) any one of his Resource cards to remove Suzie Shadows from play at the end of any of his turns and to return her back into play (in any position in The Bunny Circle) at the start of his next turn.  Any modifier cards or Scoring Squares remain with Suzie Shadows.

Deck:
Blue Starter










Super Bunny:
Redeux

Status:
Male Villain Super Bunny

Special Ability:
Once each turn, the player with Redeux in play may burn (discard) two of his Technology Resource cards to retrieve any weapon card from his Discard Pile and to place it back into his hand.  The opponent on the player’s left must randomly choose a card from the player’s hand and place it into the player’s Discard Pile.

Deck:
Blue Starter








Super Bunny:
Green Flashlight

Status:
Male Hero Super Bunny

Special Ability:
Any city that contains Green Flashlight may not be directly targeted with any City Weapon cards.

Deck:
Blue Starter







Super Bunny: Vine Vixen

Status:
Female Villain Super Bunny

Special Ability:
Once each turn, the player with Vine Vixen in play may burn (discard) two of his Crops Resource cards and cause (-2) damage to any one struction in The Center Circle.

Deck: Blue Starter





Super Bunny: Death Stalker

Status:
Male Villain Super Bunny

Special Ability:
All Ground Weapon cards launched by the player with Death Stalker in play automatically cause (-1) damage to both adjacent creatures to the direct target creature in The Bunny Circle.

Deck:
Blue Starter




Super Bunny:
Pollinator

Status: Female Hero Super Bunny

Special Ability:
Once each turn, the player with Pollinator in play may burn (discard) one of his Crops Resource cards to change his remaining saved Resource cards to Universal Resource cards for one round of play.

Deck:
Blue Starter








Super Bunny:
Empress Arachnia

Status:
Female Villain Super Bunny

Special Ability:
During any player’s turn, Empress Arachnia may take (-2) damage to raise the strength of any weapon (being launched by any player) by a number equal to the roll of the d6 die.

Deck:
Blue Starter








Super Bunny:
Gail Winds

Status:
Female Hero Super Bunny

Special Ability:
The player with Gail Winds in play may, at the start of any of his turns, move any one opponent’s bunny from one city to an adjacent city in The Center Circle if he can roll a 5 on the d6 die.

Deck:
Blue Starter






Super Bunny:
Islander

Status:
 
Male Hero Super Bunny

Special Ability:
The player with Islander in play may, at the start of any of his turns, retrieve and save a Land Resource card from his Discard Pile (if available).

Deck:
Blue Starter






Super Bunny:
Meteor Max

Status:
 Male Villain Super Bunny

Special Ability:
At the start of any turn, the player with Meteor Max may sacrifice (discard) Meteor Max in order to cause damage to one of his opponents Structures in the City Circle. 

Deck:
Blue Starter






























 
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