KIDS' GAMES

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  1. M is for Mouse

    M is for Mouse

    $10.00
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    Basic Play:

    All objects are shown in 2 different colors, however, always in different combinations: sometimes the teddy bear is yellow-green, sometimes it is green-yellow, sometimes it's red and blue, etc. No 2 objects on a card are the same, and each object is in different colors and in various locations from those on the other cards. Any combination of two cards always has one (and only one) object that is exactly identical in color. All players play at the same time as 2 cards are flipped over for all to see. All players race to quickly find the matching pair and say the name of the object and point it out. If correct, the first player takes one of the cards as a reward. Another card is then flipped over, and all players again try to find the match. The player with the most cards, when all run out wins.

    Set up:

    The 15 cards are shuffled and placed face down on the table. The oldest player begins by flipping over 1 card onto the table so that all players can easily see the objects on it. Then, the player flips over a second card and everyone begins looking for the pair. When a match is found, the player gets to take the card that was on the table the longest amount of time as a point, and a second card is then flipped over for the next round.

    Number of Players:

    For 2-8 players

    Playing Time:

    Approx. 15 minutes

    Educational Value:

    Encourages Visual Perception, Emphasizes Color & Pattern Recognition, Thick, Oversized Cards for Small Hands, Social Interaction Play and Endless Combinations of Replayability

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  2. Catch the Match

    Catch the Match

    $10.00
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    Catch the Match™ is the original eye-catching, pattern recognition game. There are 15 cards that each have the same 15 objects. Each object is different and is in different colors and various locations on the cards.

    Any two cards always have one (and only one) object that is exactly identical in color. All players play at the same time, trying to be the first to find the pair. The correct player takes one of the cards as a reward, and the player with the most cards wins!

    Contents: 15 Catch the Match Cards and Instructions in English, Spanish, and FrenchDesigner: Reinhard Staupe

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  3. Gopher It!

    Gopher It!

    $10.00
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    Basic Play

    In Gopher It!, players are trying to collect exactly six apples or exactly six carrots or exactly six nuts and place them face up for safe storage. This is done by flipping over cards during a turn and deciding to keep what has been flipped or continuing to try to get more. But players should not get too greedy, because if they flip over the same type of food twice in row, then they lose all of the cards that they have previously collected on that turn. At any time, a player can choose to stop flipping over cards, in order to not risk losing what they have collected. However, players MUST stop after flipping over a maximum of 4 cards.

    Set up

    A scattered pile of Food Cards are put into a pile in the center of the table to form the Garden. On their turn, players pick any card out of the Garden and pick as long as they wish, up to 4 cards, unless they pick the same type of Food Card twice in a row.

    Number of Players

    For 2-4 players

    Playing Time

    Approx. 10 minutes

    Educational Value

    Encourages Basic Addition Skills, Introduces Simple Strategy, Social Interaction Play and Endless Combinations for Replayability, Fun for the Whole Family.

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  4. Trading Faces

    Trading Faces

    $10.00
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    Basic Play

    In Trading Faces™, players simultaneously pass Emotion Cards to the player on their left. When a player has collected three of the same Emotion Cards, they must make the expression shown on the cards, using only their face! Each opponent takes a guess, starting with the player to the left of the person making the face. The first person to guess correctly wins points, along with the player who made the face.

    Set up

    Each player is dealt cards, based on the number of players. For 3 players, each player receives 10 cards. For 4 players, each players receives 8 cards. For 5 players, each player receives 6 cards. (Note: There is a 2 or more player “memory” version of the game included in the rules.)

    The remaining cards are placed face down in a draw deck.

    Number of Players

    2 to 5 Players

    Playing Time

    15 Minute Playing Time

    Educational Value:

    Teaches Emotional Expression, Collecting and Counting, Memory Skills

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  5. Right Turn, Left Turn

    Right Turn, Left Turn

    $10.00
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    Basic Play

    In Right Turn, Left Turn, players must quickly follow 3 directions starting from 1 Officer Card leading to another. Each Officer Card (which is also known as a Destination Card) shows a symbol and an officer on it, facing either towards the players or away from them. The Direction Cards will show the symbol that corresponds with the Officer Card that the players should begin with. Then, (without speaking or using hand gestures) the players need to follow the directions and yell out the symbol on the Destination Card that the directions lead to. The challenge is that players must determine which way is left or right from the Officer’s point of view. Again, this is determined by noticing which way the Officer is facing, either towards the players or away from them.

    Each time a player correctly states the Destination Card after following the directions, that player will receive the Direction Card at a point. The player with the most Direction cards at the end of the game is the winner.

    Set up

    The 7 Officer cards are randomly placed face up on the table and arranged in a circle. The feet of the Officers always point towards the center of the circle. The 21 Direction cards are shuffled and placed face down in the center of the circle.

    Number of Players

    For 2-8 players

    Playing Time

    Approx. 10 minutes

    Educational Value

    Encourages Critical Thinking Skills, Teaches Rights and Lefts, Challenging for Children and Adults, Social Interaction Play and Endless Combinations for Replayability.

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  6. Sherlock

    Sherlock

    $10.00
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    As Sherlock™ goes around and searches the clues, every player tries to remember each of the objects hidden in a facedown circle of cards. Sherlock travels from one card to another, stopping at a facedown card, which the player has to remember. Sherlock continues to move, as long as the player guesses correctly.

    When Sherlock travels to a face-up card, then the player gets to keep that card. The first player to collect six cards wins, in this multiple award-winning memory game.

    Contents: 50 Playing Cards and Instructions in English, Spanish and French

    Designer: Reinhard Staupe

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  7. Barnyard Buddies

    Barnyard Buddies

    $10.00
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    Farmer Brown has many animals on his farm. He has horses, cats, dogs, pigs, and cows in each of his favorite colors: red, blue, yellow, green, and purple. Every night before he goes to bed he looks in the barnyard to make sure all his animals are there. Today they are playing hide and seek with Farmer Brown. Can you help him find all his animals so he can go to bed? Find out which animal is missing and quickly find it among the cards scattered about. Quickly grab the card showing that animal before the other players and collect the most to win the game!

    Contents: 50 Playing Cards and Instructions in English, Spanish and French Designer: Reinhard Staupe

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  8. Monkey Memory

    Monkey Memory

    $10.00
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    Basic Play:

    Monkey Memory is a quick-thinking memory game in which players must remember what items have been shown, and determine which one is missing from the stack. Players are given a Solution Card with all ten items on it. A deck of cards, each depicting one of the items, is shuffled and placed in the center. One of the items is removed without looking, and set aside. A dealer turns over the remaining cards in the deck, one at a time, giving each player a chance to see them. After the deck has been shown, each player must place their thumb over the picture on their Solution Card of the item that is missing. That item is then revealed, and each player who guessed correctly gets a point.

    Set up:

    Each player is given a Solution Card. The Item Cards are separated into two identical sets, and depending on the difficulty level, up to five items are removed from them. One set is laid out face up for everyone to see, so that they know which items are available. The other set is shuffled, and the dealer removes one card at random. The rest of the cards are quickly shown sequentially, and players must determine which item is missing from the deck.

    Number of Players:

    For 2-8 players

    Playing Time:

    Approx. 15 minutes

    Educational Value:

    Encourages Concentration, Promotes Logical Thinking Skills, Builds Memory. Thick cards are durable enough to stand up under repeated play.

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  9. Number Chase

    Number Chase

    $10.00
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    In Number Chase™ figure out the mystery number that has been chosen before your opponents do. One at a time, each of the other players tries to guess the number. If the guess is wrong, the number guessed is turned over to reveal a question, and the answer will be a clue to help out the other players. Is it even? Is there a 5 in the number?

    Each answer helps narrow down the number. Can you "chase" down the correct number first

    Contents: 50 Playing Cards and Instructions in English, Spanish and French Designer: Reinhard Staupe

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  10. Herding Cats

    Herding Cats

    $12.00
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    Who let the cats out?

    In Herding Cats, these frisky felines have a mind of their own, and only the Cowdog can wrangle them back up again.

    Cats are lassoed by a Cowdog of a matching color, and you want to be the player to capture a herd of three cats.

    Beware of the Stampede! Card that will send the cats running to score points for other players, and look out for the Wild Cat Lady, who may be able to help you out, if you’re in a pinch.

    This silly card game will delight the whole family and show that Herding Cats is no easy task!

    Contents: 60 Cards and Instructions

    Designer: Roland L. Tesh, Garrett J. Donner and Michael S.

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  11. Pass the Pandas

    Pass the Pandas

    $12.00
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    "It’s “Panda-monium” as players are racing to be the first to get rid of all of their dice in Pass the Pandas™! Roll pandas, and you can pass those to other players. Roll water and it evaporates from the game. Don’t get bamboozled - you have to roll at least as much bamboo as the previous player, otherwise you have to take some of theirs. Be the first to get rid of all of your dice to win the game!

    Contents: 20 Custom Dice and Instructions in English, Spanish and French

    Designer: Ken Gruhl and Quentin Weir

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  12. Geek Out! Family Edition

    Geek Out! Family Edition

    $20.00
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    The award-winning geek trivia party game has taken on a new twist in this brand-new Geek Out!™ Family Edition!

    Level the playing eld with topics the whole family geeks out over! This edition uses the same bidding mechanic made popular in the original Geek Out!, but also includes a Gameboard and features topics in categories like Science, Music, History, Pop Culture, and more!

    Contents: 720 Lists on 144 Cards, 20 Chips, a 6-Sided Die, Gameboard and Instructions

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  13. Snorta

    Snorta

    $20.00
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    Get ready for laughter as your friends and family suddenly start sounding like they were born in a barn!

    In Snorta, each player is given a barn tile with their secret animal on it and a hand of animal cards. When a card placed down matches one of the cards already on the table, those two players rush to say the animal sound of the other player, not the sound of the animal on the card. If you say the other player's sound rst, you give them all the cards you've ipped onto the table in front of you. The rst person to get all the cards out of their hand is the winner!

    Contents: 96 Animal Cards, 12 Barn Cards, and InstructionsDesigners

    Designers: Christ Childs and Tony Richardson

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